Home
Light
Dark
Automatic
Projects
Real-Time Temporally Consistent Depth Completion for VR-Teleoperated Robots
Real-time depth completion and 3D reconstruction system for enhanced VR-based robot control. Temporally consistent point cloud reconstruction.
Unity
Model
Abstract
Open-ended Example-Based Shape Modeling
Developed an autoregressive transformer decoder for precise part selection, leveraging extrinsic and intrinsic implicit representations to to facilitate 3D shape generation and synthesis based on a small set of example shapes.
Github
EM
Rootless system package manager in Rust for universal python-free Conda-Forge deployments.
Stippling
Generating stippled versions of images and videos based on
MLBG
and
WLGB
.
Trailer
Github
Finite Element Simulation
Developed deformable solid objects simulation based on tetrahedral meshes using FEM.
Mesh Editor
Implemented subdivision, simplification, denoising, and remeshing using half-edge.
Path Tracer
A physically-based renderer based on the path tracing algorithm.
Sky Lantern Simulator
Simulating the scene of sky lanterns flying over water based on Qt & OpenGL.
Trailer
Github
Ray Tracer
Implemented an efficient ray intersection algorithms, complex lighting effects, shinier surfaces, realistic shadows, and texture mapping for highly realistic 3D rendering.
BIOLOGY 452
Strategy, Mushroom and Snail, Exciting two-player asymmetric RTS game.
Download
Devlog
Github
Trailer
»