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CG
Open-ended Example-Based Shape Modeling
Developed an autoregressive transformer decoder for precise part selection, leveraging extrinsic and intrinsic implicit representations to to facilitate 3D shape generation and synthesis based on a small set of example shapes.
Github
Stippling
Generating stippled versions of images and videos based on
MLBG
and
WLGB
.
Trailer
Github
Finite Element Simulation
Developed deformable solid objects simulation based on tetrahedral meshes using FEM.
Mesh Editor
Implemented subdivision, simplification, denoising, and remeshing using half-edge.
Path Tracer
A physically-based renderer based on the path tracing algorithm.
Sky Lantern Simulator
Simulating the scene of sky lanterns flying over water based on Qt & OpenGL.
Trailer
Github
Ray Tracer
Implemented an efficient ray intersection algorithms, complex lighting effects, shinier surfaces, realistic shadows, and texture mapping for highly realistic 3D rendering.